Necrocracy

Necrocracy is a form of government in which the state is led by the necromantic creatures or necromancers. The underlying political theory originated from Old Keritis, starting with the reign of the Ertinti dynasty. While many variations existed over the history of the Araminian continent, the only living culture Necrocratic culture is the city state of New Keritis. Necrocratic civilizations almost always, but not necessarily, employ necromantic creatures as a working class and make extended use of necromancy.

Terminology
These are some important terms and distinctions that are needed to understand distinguish the different forms necrocracy can take. After their description there is a short explanation for each philosophy caught under the term Necrocracy.

Essetialism
Undeads with a soul.

Inessetialism
Undeads with a constructed essence.

Elitistic essentialism
Only the leading elite can/has to be essential.

Torment of the Veil
Essential undead start experiencing ever-increasing distress the longer they spend resisting the pull of death. This pain is stronger, the weaker the essential enchantement is. Sentitent zombies and skeletons start to suffer within days, which is usually the reason behind their agression. On the other hand liches, or vampires can go for millenia without much effect. It is debated if the strong and sometimes volatile personalities of very old undead is due to a more subtle, psychological version of the torment's effects. Speak of such worries is a stimulating topic of conversation, but can get one into a lot of trouble in the wrong circles.

Classical Necrocracy
Hereditary necrotic powers. Thin nobility and "middle class", large essential undead servant class

Ferinism
Ban on essential undeath for citizens. Essential service reserved for subjugated people. Discussion if release is posisble.

Absolute Inessentialism
Servant class of inessential undead. Essential undeath is outlawed.

Neoclassical Necrocracy
The first to incorporate "consensual essentialism", although purely for the ruling class.

Plutocratic Necrocracy
An elitistic essential necrocracy, which determines the ruling class through wealth, or purchase of titles.

Guérism
Healers as a leader class

Fanatic Guérism
Healing is the only legal necromancy.

Theistic Necrocracy
Derives Necromancy from a deity of Undeath. Names of version related to certain gods have the given deity's name appended before Necrocracy. (For example: "Orcus Necrocracy" would be Necrocracy based on the Orcus faith).

Kratonecrocracy
Kill them and trun their corpses into soldiers for the grinder.

New Keritian Necrocracy
A form of government consisting of smaller elected committees, the members of which are all essential undead. There is a large inessential working class. Citizens are drafted into this class upon death, with their families receiving Ansa, a financial compensation. More in the 'New Keritis' section.

Democratic Necrocracy
Positions of influence and political power are elected for term times, regardless of necromantic status. Being undead stops being a requirement for holding office.

New Keritis
Terms times? What's that

Psychological
Senility of the ages and weird changes in personality.

Torment
EVERYTHING HURTS

Ansa Fraud
Kill your dad for money.

Abdication abuse
There aren't any term times in New Keritis. Some politicans abdicate peacefully, and some are voted out. But, some with very strong seats cannot be removed which has led to a slowly increasng portion of the Conclave to be taken up by very old, conservative undead.